The chalk textures have been printed on, and are fit for purpose. The detail of the sandwich board isn’t particularly fine, but it certainly looks the part. Their stares become uncomfortable after a while, but the hand-painted eyes look great, set in their above-the-clouds tanned faces. These colours sometimes have trouble staying within the lines, but for such a busy and large pair of statues, it’s not too much of a bother. The design of the Luteces’ outfits looks gorgeous and is captured in lovely, bright, bold sections of colour. The famous (and massive) coin is fastened to the stunning decorative plate, and along with Robert’s sandwich board, must be placed on the statue as a separate component. Their freckles are present, and when they have enough lighting you can see some excellent shading around their features, and a subtly different lip colour makes them still some of the most detailed gaming statues around. ![]() Their skin tones have been generally darkened instead of applying paint to match their blotchy-but-adorable textured skin from the game, and the sculpted hair with minimal tonal variation draws attention to the fact that the detail on these statues is substantially less than their in-game models. They finish each other’s sentences and are there when you need them. With a little more colour than our Liz, their freckled faces and stark, blue eyes await your guess as they share an inside joke about the futility of human agency, and the nature of predetermination. ![]() Recreating their famous “heads or tails” scene, they stand at the entrance to the fête, or basically wherever you see fit to place them in your collection. Probably my favourite characters, aside from Elizabeth, are the Lutece “twins”. She stands at around 31cm (12 inches) and at $250 USD before shipping, only your heart can know if you need her in your collection.īioShock Infinite Rosalind and Robert Lutece Statue: Her shoes and painted-on stockings look great and round off a very impressive statue. The texture on her hair is adequate for the often cartoon-like character designs of the BioShock series. Unless you plan on sitting other figures on the wooden star alongside her, she could perhaps seem a little lonely. Bold and confident in the middle of her Art Deco base, she takes a great amount of shelf real estate for such a simply-posed figure. I say this because, for such a wide base, she’s a surprisingly stark figure. Of course finding a location to display her could be an issue. She’s an incredibly charming statue, and as long as you can find a place for her, she’ll easily become a highlight of any collection, especially in the context of the various polystone gaming figures available, which are almost always painted more sloppily than Japanese PVC figures. The paint on the cuffs and collar could have been applied with more care. Her nails, belt and cross tie match her lipstick, and the thimble on her foreshortened pinky finger is a great reminder of the game’s events. ![]() The folds and creases of her form-fitting skirt and shirt give the illusion of leather and cloth respectively. This is a premium statue, and for a premium price, you get premium attention to detail. The individual hairs of her hairline, eyelashes and eyebrows have been hand painted, and her strong nose and confident gaze are captured perfectly. The Liz of “Burial at Sea” is on a mission, and the pose, outfit and cigarette sell the era completely. Her thick, full lashes and blood red lipstick transport her far away from the Disney princess visage of the player’s initial encounter in BioShock Infinite. She’s calm and at ease in this pose, but I get the feeling that she could be feeling a little impatient. ![]() Her face and hair have been painted with care, and the bird cameo on her cross tie looks great. Elizabeth’s iconic 40’s/Noir style makes for a statue with attitude, and is surprisingly detailed. The game was followed up by some excellent DLC in the form of “Burial at Sea” parts 1 and 2, which saw a return to Rapture, the underwater dystopia where the first two BioShock titles took place. Easily my favourite piece of storytelling in videogames for 2013, BioShock Infinite, by Irrational Games was Ken Levine’s in-your-face, thought-provoking and atmospheric exploration of the war-torn, nationalist sky-city of Columbia.
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